Video Game Genres – Action

Featuring blockbuster titles like Tomb Raider, Half-Life, Assassin’s Creed and the Arkham games, as well as lesser-known indie titles like Furi and the effervescent One Finger Death Punch.

Arkham Knight: The Iceberg Lounge

So I’m pretty into the Arkham games. I’ve written over a dozen articles about them since 2016, most recently looking at architecture in Arkham Asylum and Arkham City, and – you know, I just really enjoy them. It’s not just a story thing either – I love the gameplay. There’s something really satisfying about the…

Arkham City: On Heat and Cold

Previously, we’ve talked about how the visual design of Arkham Asylum is built around the concept of repressing madness. Most of the game’s visual elements tie into that theme: they express either some facet of madness or its attempted repression. Arkham City, on the other hand, is a game about society. It’s a game about…

Jedi Fallen Order: On Place and Self

So we moved house recently, and while we were packing we had Star Wars on in the background. And I was thinking – you know, it’s obviously been difficult to talk meaningfully about Star Wars over the past few years. There’s so much outrage and manufactured discontent that it feels like swimming through soup just…

Arkham City: On Place and Control

One of my favourite moments in Arkham City comes after the Demon Trials with Ra’s al Ghul. You’re exiting from Wonder City, passing back up through the subway, and you hear one of Joker’s thugs lecturing Penguin’s hired help. By this point you’ve already defeated Penguin, and his men are scattered and disheartened. Captured by…

Arkham Asylum: On Repression

We were talking recently about sight in Arkham Asylum, and I said that we were working up to a bit more of a long haul through some of the visual design of the Arkham games. Architecture and visual design can be slippery to talk about – because we’re not just discussing the elements in themselves,…

Arkham Asylum: On Sight

Let’s talk about sight in Arkham Asylum. Recently I’ve been thinking about doing a longer comparative piece on the Arkham games – something about the different architectural styles, how they change from one game through to the next, and what that says about their different stakes and themes. We’re going to end up with a…

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