We have simulators for everything these days. Janitor sims. Driving sims. Treasure hunting sims. Probably a sim where you watch paint dry.
Since starting a new save in Satisfactory, I’ve just reached oil extraction again – you can unlock a new type of machine that pulls oil out the ground, and you can connect it to a refiner to create plastic or rubber, that sort of thing – but it’s interesting, because it’s the first time in […]
So I started playing Viscera Cleanup Detail, and – guys, I’m in trouble. If you’re not familiar, Viscera Cleanup Detail is in the vein of Surgeon Simulator, or any of those hard to control games where the comedy stems from the ragdoll physics. In this one, you’re a space janitor, cleaning up in the wake […]
So one of the basic things about technological change is that as new techniques come in, they make old techniques and technologies redundant. Sometimes those old techniques become the preserve of artisans or hobbyists, and sometimes they just sit in the archive. But there’s also this curious overlap, where contemporary tasks get picked up as […]
So by now we’re pretty familiar with the notion of games that simulate jobs. There’s Euro Truck Simulator, where you pretend to be a long-haul driver, there’s Farm Manager and Farming Simulator – I’ve recently been playing Rover Mechanic Simulator, which I might write about soon – there’s a whole stack of them, and they […]
So I have this long-standing curiosity about how video games use space. When you’re playing a game, you can walk around an area and poke into all the little corners – it’s just a very different experience of space to what you’d get in a movie, for instance, where the camera and your field of […]
So I’m still hung up on this Treasure Hunter Simulator game. It’s one of those weird ones where if you describe the game, it doesn’t sound like there’s much to say about it, but it just – you know, it just tugs at something. Anyway, this week we’re talking about what Treasure Hunter Simulator tells […]
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