Video Game Genres – Survival

Everything is terrible and you’re probably going to die. That’s also the premise of survival games. Don’t Starve and Subnautica are in here, as well as No Man’s Sky, which – mm, does feel like a bit of a stretch.

Flotsam: Politics or Psychology?

As I write this, I’m playing Flotsam, an early access game about sailing round the ocean after the apocalypse. Climate change has come to a head, the world is flooded, and all you can do is sail around and scavenge bits of plastic to knot together on your little tug. It’s very obviously about pollution […]

Subnautica Below Zero: The Problem With Survival Sequels

So there’s this funny little quirk with survival stories where they often have trouble writing a sequel. Usually, the premise of the survival story is that something’s gone wrong and someone’s been accidentally stranded. When it comes to writing a sequel, the writer has to figure out how to get their protagonist back into trouble […]

No Man’s Sky: Divine Design

Here’s a puzzle for you. Below, I’ve set up three pictures from a world in No Man’s Sky. Can you tell whether they were taken from one small area, or from three different sides of the world? It’s hard to tell, huh. If you haven’t played No Man’s Sky, you might put your hand up […]

Mewnbase: On Emptiness and Earth

My high school English teacher used to have one of those posters with the ‘you can’t eat money’ proverb. ‘Only when the last tree has died and the last river been poisoned and the last fish been caught will we realise that we can’t eat money.’ I feel like I only really got that idea […]

No Man’s Truck Simulator

What’s the difference between No Man’s Sky and Euro Truck Simulator 2? Just about everything, really. Euro Truck Simulator 2 is a 2012 game about driving a truck around Europe. You buy a truck, do odd jobs taking cargo from A to B, and you get to explore the roads of Europe along the way. […]

Don’t Starve: Hearts and Minds

Alright – I know I said we’d do more with Wolfenstein, but for now I’m going to call a halt. I’ve run out of steam. I’ve written fifteen posts on Wolfenstein II, and another eight on Wolfenstein: New Order. Twenty-three posts – that’s almost six months’ worth of content. I haven’t written everything I want to, but – […]

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