‘Walking simulator’ is one of those terms that started out as a pejorative, but has been embraced whole-heartedly as a badge of honour. Walking simulators are good and fun. They share a lot of overlap with the Story category, but they usually have more walking.
I don’t know if I’ve said this before, but I have something of a mixed response to people talking about the problems of religion. Things about how churches hate gay people or whatever. On the one hand they’re obviously important stories to tell, because churches and religions have problems and it’s worth being open and […]
The Fidelio Incident is a 2017 game from Act 3 Games. It’s essentially a side-project for a handful of industry figures, led by Ken Feldman, who was the art director for God of War III and, more recently, Star Wars Jedi: Fallen Order. Today we’re going to talk about its plot, and about some of […]
I picked up Valley recently, and it’s a really good example of how to build theme in games. It does get a little bit confused from time to time, but by and large it’s got some really strong stuff. I don’t think it’s a very well-known game, so I’ll link it here. I picked it up for […]
I don’t normally buy the Humble Monthly crate thing – I like to know what I’m buying before I buy it. That said, last month they had Stardew Valley, so I didn’t really mind what else was in there. I picked it up, and ended up getting a game called Beyond Eyes, which follows a blind girl […]
I’ve been writing here for about six months, and I think this is the first time that my queue of theology posts has overtaken the video game queue. It’s all because of Dark Souls and my inability to play anything else. Thanks, Dark Souls, you dick. Anyway, I finally dragged myself back to the pile of games […]
So after my last piece, I started almost immediately on this one – and realised that I already had three weeks of video game content backed up. I shifted Pan’s Labyrinth back – you’ll have to wait until May for that now. It’ll be worth the wait, probably. It actually kinda ties in with what I’m going […]
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