Alright, here’s the last one for the year. I’m very happy to announce that I’ve released my sixth and final game for 2020: Silas Silvanus, Faithful Brother. It draws from Lovecraft’s ‘Shadow over Innsmouth’, and explores sex, fear, and coming of age in a small Christian community.
Originally this was meant to come out around September, but it’s been an awful year – I’m just happy to have it done. I’m also pretty happy to have made six small games in twelve months! Learning to code has been one of my goals for 2020 – so each new game has been about pushing the boundaries a little bit more, and learning something new. I’ve been happy to restrict myself to text-based stuff while I’m finding my feet, in that sense, but next year I’m planning to branch out into something a bit more visual. I read an interview with David Kanaga about his game Oikospiel Book 1, which – if you’ve not heard of it, it’s an opera about a bunch of dogs that unionize – and one of the things they talk about is the value of using pre-existing assets in creating games. That resonated with me. My background is much more in writing, so the visual and animation side all feels extremely foreign. The idea of being able to use assets is exciting – it gives me space to focus more on the stuff I care about. There were a string of asset packs in the enormous itch.io bundle from mid-year, so I’ll trawl some of those and see what I can do. That’ll be 2021, anyway. In the meantime, please enjoy Silas Silvanus. You can find the rest of the Psalms on my itch.io page too. Stay safe, and I’ll see you in the new year.
[…] said last year when I released Silas Silvanus that I wanted to focus on more visual games in 2021, but – well, it hasn’t happened. […]