Death is a Whale
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level design
December 7, 2022
December 7, 2022
goingthroughthewash
Arkham City: On Place and Control
September 2, 2020
August 27, 2021
goingthroughthewash
Mirror’s Edge Catalyst: Getting Good
May 13, 2020
August 28, 2021
goingthroughthewash
DOOM: On Silence
December 11, 2019
August 28, 2021
goingthroughthewash
The Division: Verticality
October 2, 2019
August 27, 2021
goingthroughthewash
Assassin’s Creed Origins: Story and Mapping
July 17, 2019
June 16, 2019
goingthroughthewash
Wolfenstein II: Level Density
October 17, 2018
August 28, 2021
goingthroughthewash
Sniper Elite 4: Nodes in Level Design
September 12, 2018
August 27, 2021
goingthroughthewash
Downward: A Review
June 15, 2016
August 27, 2021
goingthroughthewash
Mirror’s Edge: Linearity and Open-World
June 8, 2016
August 27, 2021
goingthroughthewash
Mirror’s Edge: Flow, Navigation, Free-running
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