Death is a Whale

Death is a Whale

Essays on games and culture

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Tag: level design

September 10, 2025September 10, 2025 James Tregonning

Built Space in Star Wars Outlaws

December 7, 2022December 7, 2022 James Tregonning

Arkham City: On Place and Control

September 2, 2020August 27, 2021 James Tregonning

Mirror’s Edge Catalyst: Getting Good

May 13, 2020August 28, 2021 James Tregonning

DOOM: On Silence

December 11, 2019August 28, 2021 James Tregonning

The Division: Verticality

October 2, 2019August 27, 2021 James Tregonning

Assassin’s Creed Origins: Story and Mapping

July 17, 2019June 16, 2019 James Tregonning

Wolfenstein II: Level Density

October 17, 2018August 28, 2021 James Tregonning

Sniper Elite 4: Nodes in Level Design

September 12, 2018August 27, 2021 James Tregonning

Downward: A Review

June 15, 2016August 27, 2021 James Tregonning

Mirror’s Edge: Linearity and Open-World

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