Death is a Whale

Death is a Whale

Essays on games and culture

Menu Skip to content
  • Home
  • Culture
  • Video Games
  • Special Project: The Horus Heresy
  • About

Tag: narrative

October 12, 2016August 28, 2021 James Tregonning

Kingdom: Levels of Narrative

September 14, 2016August 28, 2021 James Tregonning

Dishonored: City-Building Done Right

September 7, 2016August 27, 2021 James Tregonning

Pneuma: Authority and Developers

August 31, 2016August 27, 2021 James Tregonning

Pneuma: Breath of Life (Jim, But Not As We Know It)

August 24, 2016August 28, 2021 James Tregonning

Philosophy(?) in The Old City: Leviathan

August 17, 2016August 28, 2021 James Tregonning

Dark Souls: Gaps in the Narrative

August 10, 2016July 12, 2016 James Tregonning

Camera, Perspective, and Protagonists

August 3, 2016August 28, 2021 James Tregonning

Dark Souls: Difficulty and the Learning Curve

July 27, 2016August 28, 2021 James Tregonning

Submerged: Fixed-Perspective Shots

July 20, 2016August 28, 2021 James Tregonning

Submerged: Difficulty as Plot Element

Posts navigation

Older posts
Newer posts

Death is a Whale on itch.io: games and digital fiction

I’m looking for…

Enter your email address to follow this blog and receive notifications of new posts by email.

Blog at WordPress.com.
Death is a Whale
Blog at WordPress.com.
  • Subscribe Subscribed
    • Death is a Whale
    • Join 307 other subscribers
    • Already have a WordPress.com account? Log in now.
    • Death is a Whale
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
 

Loading Comments...